//AUTOGENERATED FILE FROM png2asset // Conversion args: player.png -c player.c -sw 16 -sh 16 -bpp 2 -noflip -keep_palette_order #include #include #include BANKREF(player) const palette_color_t player_palettes[32] = { RGB8(255,255,255), RGB8(170,170,170), RGB8( 85, 85, 85), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0) }; const uint8_t player_tiles[448] = { 0x00,0x00,0x03,0x03,0x07,0x04,0x0f,0x08,0x0f,0x09,0x07,0x04,0x03,0x03,0x04,0x07, 0x0c,0x0b,0x0c,0x0b,0x04,0x07,0x03,0x03,0x06,0x06,0x06,0x06,0x0e,0x0e,0x00,0x00, 0x00,0x00,0xc0,0xc0,0xe0,0x20,0xf0,0x10,0xf0,0x50,0xe0,0x20,0xc0,0xc0,0x20,0xe0, 0x30,0xd0,0x30,0xd0,0x20,0xe0,0xc0,0xc0,0x60,0x60,0x60,0x60,0x70,0x70,0x00,0x00, 0x00,0x00,0x03,0x03,0x07,0x04,0x0f,0x08,0x0f,0x09,0x07,0x04,0x03,0x03,0x04,0x07, 0x0c,0x0b,0x0c,0x0b,0x04,0x07,0x03,0x03,0x06,0x06,0x0c,0x0c,0x1c,0x1c,0x00,0x00, 0x00,0x00,0xc0,0xc0,0xe0,0x20,0xf0,0x10,0xf0,0x50,0xe0,0x20,0xc0,0xc0,0x20,0xe0, 0x30,0xd0,0x30,0xd0,0x20,0xe0,0xc0,0xc0,0x10,0x10,0x18,0x18,0x1c,0x1c,0x00,0x00, 0x00,0x00,0x03,0x03,0x07,0x04,0x0f,0x08,0x0f,0x0a,0x07,0x04,0x03,0x03,0x04,0x07, 0x0c,0x0b,0x0c,0x0b,0x04,0x07,0x03,0x03,0x06,0x06,0x06,0x06,0x0e,0x0e,0x00,0x00, 0x00,0x00,0xc0,0xc0,0xe0,0x20,0xf0,0x10,0xf0,0x90,0xe0,0x20,0xc0,0xc0,0x20,0xe0, 0x30,0xd0,0x30,0xd0,0x20,0xe0,0xc0,0xc0,0x60,0x60,0x60,0x60,0x70,0x70,0x00,0x00, 0x00,0x00,0x03,0x03,0x07,0x04,0x0f,0x08,0x0f,0x0a,0x07,0x04,0x03,0x03,0x04,0x07, 0x0c,0x0b,0x0c,0x0b,0x04,0x07,0x03,0x03,0x08,0x08,0x18,0x18,0x38,0x38,0x00,0x00, 0x00,0x00,0xc0,0xc0,0xe0,0x20,0xf0,0x10,0xf0,0x90,0xe0,0x20,0xc0,0xc0,0x20,0xe0, 0x30,0xd0,0x30,0xd0,0x20,0xe0,0xc0,0xc0,0x60,0x60,0x30,0x30,0x38,0x38,0x00,0x00, 0x00,0x00,0x03,0x03,0x07,0x04,0x0f,0x08,0x0f,0x08,0x07,0x04,0x03,0x03,0x04,0x07, 0x0c,0x0b,0x0c,0x0b,0x04,0x07,0x03,0x03,0x06,0x06,0x06,0x06,0x0e,0x0e,0x00,0x00, 0x00,0x00,0xc0,0xc0,0xe0,0x20,0xf0,0x10,0xf0,0x10,0xe0,0x20,0xc0,0xc0,0x20,0xe0, 0x30,0xd0,0x30,0xd0,0x20,0xe0,0xc0,0xc0,0x60,0x60,0x60,0x60,0x70,0x70,0x00,0x00, 0x00,0x00,0x03,0x03,0x07,0x04,0x0f,0x08,0x0f,0x08,0x07,0x04,0x03,0x03,0x04,0x07, 0x0c,0x0b,0x0c,0x0b,0x04,0x07,0x03,0x03,0x08,0x08,0x18,0x18,0x38,0x38,0x00,0x00, 0x00,0x00,0xc0,0xc0,0xe0,0x20,0xf0,0x10,0xf0,0x10,0xe0,0x20,0xc0,0xc0,0x20,0xe0, 0x30,0xd0,0x30,0xd0,0x20,0xe0,0xc0,0xc0,0x60,0x60,0x30,0x30,0x38,0x38,0x00,0x00, 0x00,0x00,0x03,0x03,0x07,0x04,0x0f,0x08,0x0f,0x08,0x07,0x04,0x03,0x03,0x04,0x07, 0x0c,0x0b,0x0c,0x0b,0x04,0x07,0x03,0x03,0x06,0x06,0x0c,0x0c,0x1c,0x1c,0x00,0x00, 0x00,0x00,0xc0,0xc0,0xe0,0x20,0xf0,0x10,0xf0,0x10,0xe0,0x20,0xc0,0xc0,0x20,0xe0, 0x30,0xd0,0x30,0xd0,0x20,0xe0,0xc0,0xc0,0x10,0x10,0x18,0x18,0x1c,0x1c,0x00,0x00 }; const metasprite_t player_metasprite0[] = { METASPR_ITEM(-8, -8, 0, S_PAL(0)), METASPR_ITEM(0, 8, 2, S_PAL(0)), METASPR_TERM }; const metasprite_t player_metasprite1[] = { METASPR_ITEM(-8, -8, 4, S_PAL(0)), METASPR_ITEM(0, 8, 6, S_PAL(0)), METASPR_TERM }; const metasprite_t player_metasprite2[] = { METASPR_ITEM(-8, -8, 8, S_PAL(0)), METASPR_ITEM(0, 8, 10, S_PAL(0)), METASPR_TERM }; const metasprite_t player_metasprite3[] = { METASPR_ITEM(-8, -8, 12, S_PAL(0)), METASPR_ITEM(0, 8, 14, S_PAL(0)), METASPR_TERM }; const metasprite_t player_metasprite4[] = { METASPR_ITEM(-8, -8, 16, S_PAL(0)), METASPR_ITEM(0, 8, 18, S_PAL(0)), METASPR_TERM }; const metasprite_t player_metasprite5[] = { METASPR_ITEM(-8, -8, 20, S_PAL(0)), METASPR_ITEM(0, 8, 22, S_PAL(0)), METASPR_TERM }; const metasprite_t player_metasprite6[] = { METASPR_ITEM(-8, -8, 16, S_PAL(0)), METASPR_ITEM(0, 8, 18, S_PAL(0)), METASPR_TERM }; const metasprite_t player_metasprite7[] = { METASPR_ITEM(-8, -8, 24, S_PAL(0)), METASPR_ITEM(0, 8, 26, S_PAL(0)), METASPR_TERM }; const metasprite_t* const player_metasprites[8] = { player_metasprite0, player_metasprite1, player_metasprite2, player_metasprite3, player_metasprite4, player_metasprite5, player_metasprite6, player_metasprite7 };