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import sdl2
import sdl2.ext
def run():
sdl2.ext.init()
window = sdl2.ext.Window("SDL2 Texture Example", size=(640, 480))
renderer = sdl2.ext.Renderer(window)
target_surface = sdl2.SDL_CreateRGBSurface(0, 640, 480, 32, 0, 0, 0, 0)
# Crea texture target usando il metodo del renderer
target_tex = sdl2.ext.Texture(renderer, surface=target_surface)
# Disegna sulla texture
sdl2.SDL_SetRenderTarget(renderer.renderer, target_tex.tx)
renderer.clear()
square_rect = sdl2.SDL_Rect(270, 190, 100, 100)
renderer.draw_rect([square_rect], sdl2.ext.Color(255, 0, 0))
renderer.present()
sdl2.SDL_SetRenderTarget(renderer.renderer, None)
# Main loop
running = True
while running:
for event in sdl2.ext.get_events():
if event.type == sdl2.SDL_QUIT:
running = False
break
renderer.clear()
renderer.copy(target_tex) # Ora usa l'oggetto Texture corretto
renderer.present()
sdl2.SDL_Delay(10)
sdl2.ext.quit()
if __name__ == "__main__":
run()