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71 lines
3.0 KiB
71 lines
3.0 KiB
import random |
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from Entities.entity import Entity |
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class Marine(Entity): |
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target_cell = (8,7) |
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movement = 0 |
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view = 3 |
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def update(self): |
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self.move() |
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super().update() |
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def set_visibility(self): |
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# Set visibility based on the distance to the cursor |
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distance = self.graphics.get_distance((self.x, self.y), self.engine.cursor_pos) |
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if distance < self.view: |
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self.graphics.set_opacity(self.frame, 1.0) |
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else: |
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self.graphics.set_opacity(self.frame, 0.5) |
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def select_unit(self): |
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self.selected = True |
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# Play a random voice response when selected |
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sound_file = f"marine/tmawht0{random.randint(0, 3)}.wav" |
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print(f"Playing sound: {sound_file}") |
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self.graphics.play_sound(sound_file) |
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def move(self): |
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self.iso_x, self.iso_y = self.graphics.iso_transform(self.x, self.y) |
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self.position = (self.x, self.y) |
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if self.target_cell != (self.x, self.y) and self.selected: |
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target_iso_x, target_iso_y = self.graphics.iso_transform(self.target_cell[0], self.target_cell[1]) |
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self.graphics.draw_square(target_iso_x, target_iso_y, color=(255, 0, 0, 255), margin=6) |
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if self.position != self.target_cell: |
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if self.position == self.next_cell: |
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self.next_cell = self.graphics.get_next_cell(self.next_cell, self.target_cell) |
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self.engine.entities_positions[self.next_cell] = self |
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if self.engine.entities_positions.get(self.target_cell) is not None: |
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if self.engine.entities_positions.get(self.target_cell) != self: |
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self.target_cell = self.graphics.find_neighbors(self.target_cell)[0] or self.position |
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return |
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# Set walking animation and direction |
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self.action = "walk" |
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self.direction = self.graphics.get_direction((self.x, self.y), self.next_cell) |
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self.moving = True |
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# Calculate target coordinates |
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target_x, target_y = self.graphics.iso_transform(self.next_cell[0], self.next_cell[1]) |
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# Increment movement counter |
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self.movement += 0.1 |
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# Calculate how far we've moved (0.0 to 1.0) |
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move_progress = min(self.movement, 1.0) |
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# Calculate new position based on progress between cells |
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self.iso_x = self.iso_x + (target_x - self.iso_x) * move_progress |
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self.iso_y = self.iso_y + (target_y - self.iso_y) * move_progress |
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if self.movement >= 1.0: |
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# Reset movement and set to idle |
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self.movement = 0 |
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self.x, self.y = self.next_cell |
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self.iso_x, self.iso_y = self.graphics.iso_transform(self.x, self.y) |
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else: |
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self.action = "idle" |
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def set_target_cell(self, target_cell): |
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self.target_cell = target_cell |
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self.graphics.play_sound(f"marine/tmayes0{random.randint(0, 3)}.wav") |