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import random
from Entities.entity import Entity
class Marine(Entity):
target_cell = (8,7)
movement = 0
view = 3
def update(self):
self.move()
super().update()
def set_visibility(self):
# Set visibility based on the distance to the cursor
distance = self.graphics.get_distance((self.x, self.y), self.engine.cursor_pos)
if distance < self.view:
self.graphics.set_opacity(self.frame, 1.0)
else:
self.graphics.set_opacity(self.frame, 0.5)
def select_unit(self):
self.selected = True
# Play a random voice response when selected
sound_file = f"marine/tmawht0{random.randint(0, 3)}.wav"
print(f"Playing sound: {sound_file}")
self.graphics.play_sound(sound_file)
def move(self):
self.iso_x, self.iso_y = self.graphics.iso_transform(self.x, self.y)
self.position = (self.x, self.y)
if self.target_cell != (self.x, self.y) and self.selected:
target_iso_x, target_iso_y = self.graphics.iso_transform(self.target_cell[0], self.target_cell[1])
self.graphics.draw_square(target_iso_x, target_iso_y, color=(255, 0, 0, 255), margin=6)
if self.position != self.target_cell:
if self.position == self.next_cell:
self.next_cell = self.graphics.get_next_cell(self.next_cell, self.target_cell)
self.engine.entities_positions[self.next_cell] = self
if self.engine.entities_positions.get(self.target_cell) is not None:
if self.engine.entities_positions.get(self.target_cell) != self:
self.target_cell = self.graphics.find_neighbors(self.target_cell)[0] or self.position
return
# Set walking animation and direction
self.action = "walk"
self.direction = self.graphics.get_direction((self.x, self.y), self.next_cell)
self.moving = True
# Calculate target coordinates
target_x, target_y = self.graphics.iso_transform(self.next_cell[0], self.next_cell[1])
# Increment movement counter
self.movement += 0.1
# Calculate how far we've moved (0.0 to 1.0)
move_progress = min(self.movement, 1.0)
# Calculate new position based on progress between cells
self.iso_x = self.iso_x + (target_x - self.iso_x) * move_progress
self.iso_y = self.iso_y + (target_y - self.iso_y) * move_progress
if self.movement >= 1.0:
# Reset movement and set to idle
self.movement = 0
self.x, self.y = self.next_cell
self.iso_x, self.iso_y = self.graphics.iso_transform(self.x, self.y)
else:
self.action = "idle"
def set_target_cell(self, target_cell):
self.target_cell = target_cell
self.graphics.play_sound(f"marine/tmayes0{random.randint(0, 3)}.wav")