import random from Entities.entity import Entity class Marine(Entity): next_cell = (1,1) movement = 0 def update(self): self.move() super().update() def select_unit(self): self.selected = True # Play a random voice response when selected sound_file = f"marine/tmawht0{random.randint(0, 4)}.wav" print(f"Playing sound: {sound_file}") self.graphics.play_sound(sound_file) def move(self): if (self.x, self.y) != self.next_cell: # Set walking animation and direction self.action = "walk" self.direction = self.graphics.get_direction((self.x, self.y), self.next_cell) self.moving = True # Calculate target coordinates target_x, target_y = self.graphics.iso_transform(self.next_cell[0], self.next_cell[1]) # Increment movement counter self.movement += 0.01 # Calculate how far we've moved (0.0 to 1.0) move_progress = min(self.movement, 1.0) # Calculate new position based on progress between cells self.iso_x = self.iso_x + (target_x - self.iso_x) * move_progress self.iso_y = self.iso_y + (target_y - self.iso_y) * move_progress print(f"Moving to {self.iso_x}, {self.iso_y} with progress {move_progress}") if self.movement >= 1.0: # Reset movement and set to idle self.movement = 0 self.iso_x, self.iso_y = self.graphics.iso_transform(self.x, self.y)