class Entity: def __init__(self, asset, x, y, action, direction, speed, engine): self.asset = asset self.x = x self.y = y self.action = action self.direction = direction self.speed = speed self.frame = 0 self.graphics = engine.graphics self.engine = engine def update(self): x, y = self.graphics.iso_transform(self.x, self.y) occlusion = self.graphics.get_distance((self.x, self.y), self.engine.cursor_pos) / 4 if occlusion >= 0.8: return self.frame = self.graphics.render_sprite(f"{self.asset}_{self.action}_dir{self.direction}", x,y, self.frame, occlusion)