import sdl2 import sdl2.ext def run(): sdl2.ext.init() window = sdl2.ext.Window("SDL2 Texture Example", size=(640, 480)) renderer = sdl2.ext.Renderer(window) target_surface = sdl2.SDL_CreateRGBSurface(0, 640, 480, 32, 0, 0, 0, 0) # Crea texture target usando il metodo del renderer target_tex = sdl2.ext.Texture(renderer, surface=target_surface) # Disegna sulla texture sdl2.SDL_SetRenderTarget(renderer.renderer, target_tex.tx) renderer.clear() square_rect = sdl2.SDL_Rect(270, 190, 100, 100) renderer.draw_rect([square_rect], sdl2.ext.Color(255, 0, 0)) renderer.present() sdl2.SDL_SetRenderTarget(renderer.renderer, None) # Main loop running = True while running: for event in sdl2.ext.get_events(): if event.type == sdl2.SDL_QUIT: running = False break renderer.clear() renderer.copy(target_tex) # Ora usa l'oggetto Texture corretto renderer.present() sdl2.SDL_Delay(10) sdl2.ext.quit() if __name__ == "__main__": run()