139 lines
4.6 KiB
GDScript
139 lines
4.6 KiB
GDScript
class_name JuggleBoardHud
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extends CanvasLayer
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## HUD del JuggleBoard: costruzione e aggiornamenti visuali.
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signal options_requested
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const DISPLAY_FONT := preload("res://shared/assets/fonts/NotoSerifDisplay-CondensedExtraBold.ttf")
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const CARTOUCHE_SCRIPT := preload("res://games/juggleboard/scripts/ui/hud_cartouche.gd")
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const TARGET_SCRIPT := preload("res://games/juggleboard/scripts/components/target_dot.gd")
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const HEARTS_SCRIPT := preload("res://games/juggleboard/scripts/ui/hearts_display.gd")
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var target_dot: Node2D
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var score_label: Label
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var combo_label: Label
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var help_label: Label
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var milestone_label: Label
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var flash: ColorRect
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var hearts: Node2D
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func _ready() -> void:
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_build()
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func _build() -> void:
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var ink := Color("#5b2f19")
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var cartouche: Node2D = CARTOUCHE_SCRIPT.new()
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add_child(cartouche)
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var target_label := _make_label("BERSAGLIO", Vector2(94, 44), Vector2(270, 54), 34, ink)
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target_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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target_dot = TARGET_SCRIPT.new()
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target_dot.position = Vector2(430, 78)
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add_child(target_dot)
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help_label = _make_label(
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"Tocca la pallina corrispondente al bersaglio per lanciarla!",
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Vector2(JuggleBoardConfig.VIEW.x / 2 - 350, 154), Vector2(700, 30), 17, ink
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)
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help_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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score_label = _make_label("", Vector2(925, 34), Vector2(245, 48), 36, ink)
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score_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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combo_label = _make_label("", Vector2(925, 80), Vector2(245, 34), 21, ink)
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combo_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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hearts = HEARTS_SCRIPT.new()
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hearts.position = Vector2(121, 99)
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hearts.visible = false
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add_child(hearts)
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var options_button := Button.new()
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options_button.text = "Opzioni"
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options_button.position = Vector2(580, 49)
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options_button.size = Vector2(120, 57)
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options_button.add_theme_font_override("font", DISPLAY_FONT)
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options_button.add_theme_font_size_override("font_size", 25)
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options_button.add_theme_color_override("font_color", ink)
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options_button.add_theme_color_override("font_hover_color", Color("#7b421f"))
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var option_style := _button_style(Color("#ddb983"))
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options_button.add_theme_stylebox_override("normal", option_style)
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var option_hover := _button_style(Color("#ebcb96"))
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options_button.add_theme_stylebox_override("hover", option_hover)
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options_button.add_theme_stylebox_override("pressed", option_style)
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options_button.pressed.connect(func(): options_requested.emit())
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add_child(options_button)
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milestone_label = _make_label("", Vector2(0, 160), Vector2(JuggleBoardConfig.VIEW.x, 120), 56, Color(0.8, 0.55, 0.1))
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milestone_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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milestone_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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milestone_label.visible = false
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flash = ColorRect.new()
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flash.color = Color(1, 1, 0.7)
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flash.position = Vector2.ZERO
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flash.size = JuggleBoardConfig.VIEW
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flash.mouse_filter = Control.MOUSE_FILTER_IGNORE
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flash.modulate.a = 0.0
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flash.visible = false
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add_child(flash)
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func reset(score: int, combo: float, lives: int, survival: bool) -> void:
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set_score(score, combo)
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hearts.set_lives(lives)
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hearts.visible = survival
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help_label.visible = true
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func set_score(score: int, combo: float) -> void:
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score_label.text = "PUNTI %d" % score
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combo_label.text = "Combo x%d" % int(combo)
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func set_target(color: Color, shown: bool = true) -> void:
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if shown:
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target_dot.set_color(color)
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target_dot.visible = shown
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func celebrate(amount: int) -> void:
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milestone_label.text = "%d PUNTI!" % amount
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milestone_label.visible = true
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milestone_label.modulate.a = 1.0
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milestone_label.scale = Vector2(0.6, 0.6)
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flash.visible = true
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flash.modulate.a = 0.18
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var tween := create_tween()
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tween.set_parallel(true)
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tween.tween_property(milestone_label, "scale", Vector2(1.3, 1.3), 0.4).set_trans(Tween.TRANS_BACK).set_ease(Tween.EASE_OUT)
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tween.tween_property(milestone_label, "modulate:a", 0.0, 0.8).set_delay(0.6)
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tween.tween_property(flash, "modulate:a", 0.0, 0.4)
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tween.chain().tween_callback(func():
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milestone_label.visible = false
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flash.visible = false
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)
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func _make_label(text: String, position: Vector2, size: Vector2, font_size: int, color: Color) -> Label:
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var label := Label.new()
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label.text = text
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label.position = position
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label.size = size
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label.add_theme_font_override("font", DISPLAY_FONT)
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label.add_theme_font_size_override("font_size", font_size)
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label.add_theme_color_override("font_color", color)
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add_child(label)
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return label
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func _button_style(color: Color) -> StyleBoxFlat:
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var style := StyleBoxFlat.new()
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style.bg_color = color
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style.border_color = Color("#9b6738")
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style.set_border_width_all(3)
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style.set_corner_radius_all(9)
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return style
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