extends Node2D ## Pallina di colore che mostra il bersaglio attuale nella barra in alto. var dot_color := Color.WHITE func _draw() -> void: draw_circle(Vector2(0, 4), 36.0, Color(0, 0, 0, 0.25)) draw_circle(Vector2.ZERO, 36.0, dot_color) draw_circle(Vector2(6.5, 8.0), 33.0, Color(0, 0, 0, 0.16)) draw_circle(Vector2(-6.5, -8.0), 33.0, Color(1, 1, 1, 0.2)) draw_arc(Vector2.ZERO, 36.0, 0.0, TAU, 40, Color(0.1, 0.1, 0.1, 0.9), 4.0) draw_circle(Vector2(-11.0, -12.0), 6.0, Color(1, 1, 1, 0.85)) func set_color(c: Color) -> void: dot_color = c queue_redraw()