Refactor Godot architecture into AppShell, modular menus and game domains

This commit is contained in:
enne2
2026-09-06 17:07:05 +02:00
parent a73fb4b55f
commit f4a9da6bc3
209 changed files with 2726 additions and 2072 deletions
@@ -0,0 +1,49 @@
class_name P3AGymMenuScreen
extends Control
## P3a: anteprima della futura Palestra di Giocoleria.
signal back_requested
signal feedback_requested(frequency: float)
const BG := preload("res://menus/assets/common/1_sfondo.png")
const CLOUDS := preload("res://menus/assets/common/1_nuvole.png")
const TENT := preload("res://menus/assets/p3a/3a_tendone.png")
const TITLE := preload("res://menus/assets/p3a/3a_titolo.png")
const BACK_BUTTON := preload("res://menus/assets/common/pulsante_indietro.png")
const SETTINGS_BUTTON := preload("res://menus/assets/common/pulsante_rotellina.png")
const PLAY_BUTTON := preload("res://menus/assets/common/pulsante_gioca.png")
func _ready() -> void:
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
_build()
func _build() -> void:
MenuUI.add_full_texture(self, BG)
MenuUI.add_full_texture(self, CLOUDS, MenuUI.ambient_material(1.0, 0.16))
MenuUI.add_image(self, TENT, Vector2(0.28, 0.59), Vector2(0.56, 0.78), MenuUI.ambient_material(0.60, 0.20))
MenuUI.add_image(self, TITLE, Vector2(0.68, 0.22), Vector2(0.34, 0.34))
var back := MenuUI.add_image_button(self, BACK_BUTTON, Vector2(0.075, 0.13), Vector2(0.09, 0.14))
back.pressed.connect(func(): back_requested.emit())
MenuUI.add_image(self, SETTINGS_BUTTON, Vector2(0.91, 0.13), Vector2(0.09, 0.14))
MenuUI.add_label(self, "N° giocolieri", Vector2(0.77, 0.57), Vector2(0.28, 0.06), 22)
MenuUI.add_label(self, "3", Vector2(0.88, 0.57), Vector2(0.08, 0.08), 30)
var play := MenuUI.add_image_button(self, PLAY_BUTTON, Vector2(0.79, 0.83), Vector2(0.30, 0.115))
play.pressed.connect(_show_coming_soon)
func _show_coming_soon() -> void:
feedback_requested.emit(260.0)
var note := MenuUI.add_label(self, "Presto disponibile", Vector2(0.79, 0.72), Vector2(0.28, 0.09), 24)
note.add_theme_color_override("font_color", Color("#4c2917"))
note.add_theme_stylebox_override("normal", MenuUI.note_style())
note.modulate.a = 0.0
var tween := create_tween()
tween.set_pause_mode(Tween.TWEEN_PAUSE_PROCESS)
tween.tween_property(note, "modulate:a", 1.0, 0.16)
tween.tween_interval(1.6)
tween.tween_property(note, "modulate:a", 0.0, 0.28)
tween.tween_callback(note.queue_free)