Refactor Godot architecture into AppShell, modular menus and game domains
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class_name P2AJuggleMenuScreen
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extends Control
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## P2a: configurazione visuale del percorso JuggleBoard.
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## Il numero palline è deliberatamente locale al menu e non modifica il gioco.
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signal back_requested
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signal mode_requested
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signal feedback_requested(frequency: float)
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const BG := preload("res://menus/assets/p2a/2a_sfondo.png")
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const CLOUDS := preload("res://menus/assets/common/1_nuvole.png")
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const TENT := preload("res://menus/assets/p2a/2a_tendone.png")
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const TITLE := preload("res://menus/assets/p2a/2a_titolo.png")
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const LEFT_ARROW := preload("res://menus/assets/common/freccina_sx.png")
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const RIGHT_ARROW := preload("res://menus/assets/common/freccina_dx.png")
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const BACK_BUTTON := preload("res://menus/assets/common/pulsante_indietro.png")
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const SETTINGS_BUTTON := preload("res://menus/assets/common/pulsante_rotellina.png")
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const PLAY_BUTTON := preload("res://menus/assets/common/pulsante_gioca.png")
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var balls_count := 5
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var count_label: Label
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var left_button: TextureButton
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var right_button: TextureButton
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func _ready() -> void:
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set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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_build()
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func _build() -> void:
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MenuUI.add_full_texture(self, BG)
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MenuUI.add_full_texture(self, CLOUDS, MenuUI.ambient_material(1.0, 0.16))
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MenuUI.add_image(self, TENT, Vector2(0.28, 0.59), Vector2(0.56, 0.78), MenuUI.ambient_material(0.60, 0.20))
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MenuUI.add_image(self, TITLE, Vector2(0.68, 0.22), Vector2(0.34, 0.28))
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var back := MenuUI.add_image_button(self, BACK_BUTTON, Vector2(0.075, 0.13), Vector2(0.09, 0.14))
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back.pressed.connect(func(): back_requested.emit())
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MenuUI.add_image(self, SETTINGS_BUTTON, Vector2(0.91, 0.13), Vector2(0.09, 0.14))
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_build_selector()
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var play := MenuUI.add_image_button(self, PLAY_BUTTON, Vector2(0.79, 0.83), Vector2(0.30, 0.115))
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play.pressed.connect(func():
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feedback_requested.emit(784.0)
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mode_requested.emit()
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)
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func _build_selector() -> void:
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MenuUI.add_label(self, "N° palline", Vector2(0.68, 0.57), Vector2(0.23, 0.06), 22)
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left_button = MenuUI.add_image_button(self, LEFT_ARROW, Vector2(0.68, 0.67), Vector2(0.055, 0.075))
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left_button.pressed.connect(func(): _change_balls(-1))
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right_button = MenuUI.add_image_button(self, RIGHT_ARROW, Vector2(0.87, 0.67), Vector2(0.055, 0.075))
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right_button.pressed.connect(func(): _change_balls(1))
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count_label = MenuUI.add_label(self, str(balls_count), Vector2(0.775, 0.67), Vector2(0.10, 0.09), 32)
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_update_arrow_state()
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func _change_balls(delta: int) -> void:
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balls_count = clampi(balls_count + delta, 1, 5)
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count_label.text = str(balls_count)
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feedback_requested.emit(440.0 + 45.0 * balls_count)
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_update_arrow_state()
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func _update_arrow_state() -> void:
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left_button.disabled = balls_count <= 1
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right_button.disabled = balls_count >= 5
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left_button.modulate.a = 0.35 if left_button.disabled else 1.0
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right_button.modulate.a = 0.35 if right_button.disabled else 1.0
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