Refactor Godot architecture into AppShell, modular menus and game domains

This commit is contained in:
enne2
2026-09-06 17:07:05 +02:00
parent a73fb4b55f
commit f4a9da6bc3
209 changed files with 2726 additions and 2072 deletions
+61
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class_name P1HomeScreen
extends Control
## P1: home con i due tendoni/percorsi.
signal juggle_requested(focal: Control)
signal gym_requested(focal: Control)
signal exit_requested
const HOME_BG := preload("res://menus/assets/common/1_sfondo.png")
const CLOUDS := preload("res://menus/assets/common/1_nuvole.png")
const BLUE_TENT := preload("res://menus/assets/p1/1_tendone_1.png")
const RED_TENT := preload("res://menus/assets/p1/1_tendone_2.png")
const BACK_BUTTON := preload("res://menus/assets/common/pulsante_indietro.png")
const SETTINGS_BUTTON := preload("res://menus/assets/common/pulsante_rotellina.png")
const CIRCUS_SIGN := preload("res://menus/assets/p1/upendi_circus_sign.svg")
func _ready() -> void:
set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
_build()
func _build() -> void:
MenuUI.add_full_texture(self, HOME_BG)
MenuUI.add_full_texture(self, CLOUDS, MenuUI.ambient_material(1.0, 0.16))
_add_sign()
var blue := MenuUI.add_image_button(self, BLUE_TENT, Vector2(0.29, 0.64), Vector2(0.36, 0.59))
blue.material = MenuUI.ambient_material(0.65, 0.20)
blue.pressed.connect(func(): juggle_requested.emit(blue))
var red := MenuUI.add_image_button(self, RED_TENT, Vector2(0.71, 0.64), Vector2(0.36, 0.59))
red.material = MenuUI.ambient_material(0.65, 0.20)
red.pressed.connect(func(): gym_requested.emit(red))
_add_star(Vector2(0.28, 0.18), "1", func(): juggle_requested.emit(blue))
_add_star(Vector2(0.72, 0.18), "2", func(): gym_requested.emit(red))
MenuUI.add_label(self, "Tocca un tendone e scopri il gioco!", Vector2(0.50, 0.91), Vector2(0.55, 0.07), 24)
MenuUI.add_image(self, SETTINGS_BUTTON, Vector2(0.91, 0.13), Vector2(0.09, 0.14))
if not OS.has_feature("web"):
var exit_button := MenuUI.add_image_button(self, BACK_BUTTON, Vector2(0.075, 0.13), Vector2(0.09, 0.14))
exit_button.pressed.connect(func(): exit_requested.emit())
func _add_sign() -> void:
MenuUI.add_image(self, CIRCUS_SIGN, Vector2(0.50, 0.14), Vector2(0.33, 0.22))
var brand := MenuUI.add_label(self, "Upendi", Vector2(0.50, 0.125), Vector2(0.25, 0.08), 42)
brand.add_theme_color_override("font_color", Color("#f8f0d3"))
brand.add_theme_color_override("font_outline_color", Color("#283f49"))
brand.add_theme_constant_override("outline_size", 3)
var circus := MenuUI.add_label(self, "C I R C U S", Vector2(0.50, 0.175), Vector2(0.20, 0.05), 17)
circus.add_theme_color_override("font_color", Color("#f8f0d3"))
circus.add_theme_color_override("font_outline_color", Color("#283f49"))
func _add_star(center: Vector2, number: String, action: Callable) -> void:
var label := MenuUI.add_label(self, "★\n" + number, center, Vector2(0.08, 0.13), 27)
label.add_theme_color_override("font_color", Color("#f6d45f"))
label.add_theme_color_override("font_outline_color", Color("#4e3423"))
label.add_theme_constant_override("outline_size", 5)
var hotspot := MenuUI.add_hotspot(self, center, Vector2(0.10, 0.16))
hotspot.pressed.connect(func(): action.call())