Refactor Godot architecture into AppShell, modular menus and game domains
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class_name P1HomeScreen
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extends Control
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## P1: home con i due tendoni/percorsi.
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signal juggle_requested(focal: Control)
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signal gym_requested(focal: Control)
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signal exit_requested
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const HOME_BG := preload("res://menus/assets/common/1_sfondo.png")
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const CLOUDS := preload("res://menus/assets/common/1_nuvole.png")
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const BLUE_TENT := preload("res://menus/assets/p1/1_tendone_1.png")
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const RED_TENT := preload("res://menus/assets/p1/1_tendone_2.png")
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const BACK_BUTTON := preload("res://menus/assets/common/pulsante_indietro.png")
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const SETTINGS_BUTTON := preload("res://menus/assets/common/pulsante_rotellina.png")
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const CIRCUS_SIGN := preload("res://menus/assets/p1/upendi_circus_sign.svg")
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func _ready() -> void:
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set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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_build()
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func _build() -> void:
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MenuUI.add_full_texture(self, HOME_BG)
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MenuUI.add_full_texture(self, CLOUDS, MenuUI.ambient_material(1.0, 0.16))
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_add_sign()
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var blue := MenuUI.add_image_button(self, BLUE_TENT, Vector2(0.29, 0.64), Vector2(0.36, 0.59))
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blue.material = MenuUI.ambient_material(0.65, 0.20)
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blue.pressed.connect(func(): juggle_requested.emit(blue))
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var red := MenuUI.add_image_button(self, RED_TENT, Vector2(0.71, 0.64), Vector2(0.36, 0.59))
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red.material = MenuUI.ambient_material(0.65, 0.20)
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red.pressed.connect(func(): gym_requested.emit(red))
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_add_star(Vector2(0.28, 0.18), "1", func(): juggle_requested.emit(blue))
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_add_star(Vector2(0.72, 0.18), "2", func(): gym_requested.emit(red))
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MenuUI.add_label(self, "Tocca un tendone e scopri il gioco!", Vector2(0.50, 0.91), Vector2(0.55, 0.07), 24)
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MenuUI.add_image(self, SETTINGS_BUTTON, Vector2(0.91, 0.13), Vector2(0.09, 0.14))
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if not OS.has_feature("web"):
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var exit_button := MenuUI.add_image_button(self, BACK_BUTTON, Vector2(0.075, 0.13), Vector2(0.09, 0.14))
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exit_button.pressed.connect(func(): exit_requested.emit())
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func _add_sign() -> void:
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MenuUI.add_image(self, CIRCUS_SIGN, Vector2(0.50, 0.14), Vector2(0.33, 0.22))
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var brand := MenuUI.add_label(self, "Upendi", Vector2(0.50, 0.125), Vector2(0.25, 0.08), 42)
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brand.add_theme_color_override("font_color", Color("#f8f0d3"))
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brand.add_theme_color_override("font_outline_color", Color("#283f49"))
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brand.add_theme_constant_override("outline_size", 3)
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var circus := MenuUI.add_label(self, "C I R C U S", Vector2(0.50, 0.175), Vector2(0.20, 0.05), 17)
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circus.add_theme_color_override("font_color", Color("#f8f0d3"))
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circus.add_theme_color_override("font_outline_color", Color("#283f49"))
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func _add_star(center: Vector2, number: String, action: Callable) -> void:
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var label := MenuUI.add_label(self, "★\n" + number, center, Vector2(0.08, 0.13), 27)
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label.add_theme_color_override("font_color", Color("#f6d45f"))
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label.add_theme_color_override("font_outline_color", Color("#4e3423"))
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label.add_theme_constant_override("outline_size", 5)
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var hotspot := MenuUI.add_hotspot(self, center, Vector2(0.10, 0.16))
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hotspot.pressed.connect(func(): action.call())
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@@ -0,0 +1 @@
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uid://d3iwd73jo7uw
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@@ -0,0 +1,70 @@
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class_name P2AJuggleMenuScreen
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extends Control
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## P2a: configurazione visuale del percorso JuggleBoard.
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## Il numero palline è deliberatamente locale al menu e non modifica il gioco.
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signal back_requested
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signal mode_requested
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signal feedback_requested(frequency: float)
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const BG := preload("res://menus/assets/p2a/2a_sfondo.png")
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const CLOUDS := preload("res://menus/assets/common/1_nuvole.png")
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const TENT := preload("res://menus/assets/p2a/2a_tendone.png")
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const TITLE := preload("res://menus/assets/p2a/2a_titolo.png")
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const LEFT_ARROW := preload("res://menus/assets/common/freccina_sx.png")
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const RIGHT_ARROW := preload("res://menus/assets/common/freccina_dx.png")
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const BACK_BUTTON := preload("res://menus/assets/common/pulsante_indietro.png")
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const SETTINGS_BUTTON := preload("res://menus/assets/common/pulsante_rotellina.png")
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const PLAY_BUTTON := preload("res://menus/assets/common/pulsante_gioca.png")
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var balls_count := 5
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var count_label: Label
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var left_button: TextureButton
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var right_button: TextureButton
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func _ready() -> void:
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set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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_build()
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func _build() -> void:
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MenuUI.add_full_texture(self, BG)
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MenuUI.add_full_texture(self, CLOUDS, MenuUI.ambient_material(1.0, 0.16))
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MenuUI.add_image(self, TENT, Vector2(0.28, 0.59), Vector2(0.56, 0.78), MenuUI.ambient_material(0.60, 0.20))
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MenuUI.add_image(self, TITLE, Vector2(0.68, 0.22), Vector2(0.34, 0.28))
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var back := MenuUI.add_image_button(self, BACK_BUTTON, Vector2(0.075, 0.13), Vector2(0.09, 0.14))
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back.pressed.connect(func(): back_requested.emit())
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MenuUI.add_image(self, SETTINGS_BUTTON, Vector2(0.91, 0.13), Vector2(0.09, 0.14))
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_build_selector()
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var play := MenuUI.add_image_button(self, PLAY_BUTTON, Vector2(0.79, 0.83), Vector2(0.30, 0.115))
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play.pressed.connect(func():
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feedback_requested.emit(784.0)
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mode_requested.emit()
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)
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func _build_selector() -> void:
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MenuUI.add_label(self, "N° palline", Vector2(0.68, 0.57), Vector2(0.23, 0.06), 22)
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left_button = MenuUI.add_image_button(self, LEFT_ARROW, Vector2(0.68, 0.67), Vector2(0.055, 0.075))
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left_button.pressed.connect(func(): _change_balls(-1))
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right_button = MenuUI.add_image_button(self, RIGHT_ARROW, Vector2(0.87, 0.67), Vector2(0.055, 0.075))
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right_button.pressed.connect(func(): _change_balls(1))
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count_label = MenuUI.add_label(self, str(balls_count), Vector2(0.775, 0.67), Vector2(0.10, 0.09), 32)
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_update_arrow_state()
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func _change_balls(delta: int) -> void:
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balls_count = clampi(balls_count + delta, 1, 5)
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count_label.text = str(balls_count)
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feedback_requested.emit(440.0 + 45.0 * balls_count)
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_update_arrow_state()
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func _update_arrow_state() -> void:
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left_button.disabled = balls_count <= 1
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right_button.disabled = balls_count >= 5
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left_button.modulate.a = 0.35 if left_button.disabled else 1.0
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right_button.modulate.a = 0.35 if right_button.disabled else 1.0
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@@ -0,0 +1 @@
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uid://1mk8nvjs8r1g
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@@ -0,0 +1,49 @@
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class_name P3AGymMenuScreen
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extends Control
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## P3a: anteprima della futura Palestra di Giocoleria.
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signal back_requested
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signal feedback_requested(frequency: float)
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const BG := preload("res://menus/assets/common/1_sfondo.png")
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const CLOUDS := preload("res://menus/assets/common/1_nuvole.png")
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const TENT := preload("res://menus/assets/p3a/3a_tendone.png")
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const TITLE := preload("res://menus/assets/p3a/3a_titolo.png")
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const BACK_BUTTON := preload("res://menus/assets/common/pulsante_indietro.png")
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const SETTINGS_BUTTON := preload("res://menus/assets/common/pulsante_rotellina.png")
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const PLAY_BUTTON := preload("res://menus/assets/common/pulsante_gioca.png")
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func _ready() -> void:
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set_anchors_and_offsets_preset(Control.PRESET_FULL_RECT)
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_build()
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func _build() -> void:
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MenuUI.add_full_texture(self, BG)
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MenuUI.add_full_texture(self, CLOUDS, MenuUI.ambient_material(1.0, 0.16))
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MenuUI.add_image(self, TENT, Vector2(0.28, 0.59), Vector2(0.56, 0.78), MenuUI.ambient_material(0.60, 0.20))
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MenuUI.add_image(self, TITLE, Vector2(0.68, 0.22), Vector2(0.34, 0.34))
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var back := MenuUI.add_image_button(self, BACK_BUTTON, Vector2(0.075, 0.13), Vector2(0.09, 0.14))
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back.pressed.connect(func(): back_requested.emit())
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MenuUI.add_image(self, SETTINGS_BUTTON, Vector2(0.91, 0.13), Vector2(0.09, 0.14))
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MenuUI.add_label(self, "N° giocolieri", Vector2(0.77, 0.57), Vector2(0.28, 0.06), 22)
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MenuUI.add_label(self, "3", Vector2(0.88, 0.57), Vector2(0.08, 0.08), 30)
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var play := MenuUI.add_image_button(self, PLAY_BUTTON, Vector2(0.79, 0.83), Vector2(0.30, 0.115))
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play.pressed.connect(_show_coming_soon)
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func _show_coming_soon() -> void:
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feedback_requested.emit(260.0)
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var note := MenuUI.add_label(self, "Presto disponibile", Vector2(0.79, 0.72), Vector2(0.28, 0.09), 24)
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note.add_theme_color_override("font_color", Color("#4c2917"))
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note.add_theme_stylebox_override("normal", MenuUI.note_style())
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note.modulate.a = 0.0
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var tween := create_tween()
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tween.set_pause_mode(Tween.TWEEN_PAUSE_PROCESS)
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tween.tween_property(note, "modulate:a", 1.0, 0.16)
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tween.tween_interval(1.6)
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tween.tween_property(note, "modulate:a", 0.0, 0.28)
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tween.tween_callback(note.queue_free)
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@@ -0,0 +1 @@
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uid://y6t4mu5wh602
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