Refactor Godot architecture into AppShell, modular menus and game domains

This commit is contained in:
enne2
2026-09-06 17:07:05 +02:00
parent a73fb4b55f
commit f4a9da6bc3
209 changed files with 2726 additions and 2072 deletions
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[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://menus/scripts/mode_select_dialog.gd" id="1"]
[node name="ModeSelectDialog" type="CanvasLayer"]
script = ExtResource("1")