Refactor Godot architecture into AppShell, modular menus and game domains

This commit is contained in:
enne2
2026-09-06 17:07:05 +02:00
parent a73fb4b55f
commit f4a9da6bc3
209 changed files with 2726 additions and 2072 deletions
@@ -0,0 +1,11 @@
shader_type canvas_item;
uniform float drift_strength : hint_range(0.0, 4.0) = 1.2;
uniform float drift_speed : hint_range(0.0, 2.0) = 0.22;
uniform float wave_scale : hint_range(0.001, 0.05) = 0.012;
void vertex() {
float wave = sin(TIME * drift_speed + VERTEX.y * wave_scale) * drift_strength;
VERTEX.x += wave * (UV.y * 0.7 + 0.3);
VERTEX.y += sin(TIME * drift_speed * 0.73 + VERTEX.x * wave_scale) * drift_strength * 0.18;
}
@@ -0,0 +1 @@
uid://i1m60q862ykj