Refactor Godot architecture into AppShell, modular menus and game domains
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<svg xmlns="http://www.w3.org/2000/svg" width="1000" height="360" viewBox="0 0 1000 360">
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<defs>
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<linearGradient id="cloth" x1="0" y1="0" x2="0" y2="1">
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<stop offset="0" stop-color="#557f8d"/>
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<stop offset="1" stop-color="#345c6e"/>
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</linearGradient>
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<filter id="shadow" x="-20%" y="-20%" width="140%" height="150%">
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<feDropShadow dx="0" dy="8" stdDeviation="7" flood-color="#183b45" flood-opacity=".38"/>
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</filter>
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</defs>
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<path d="M90 58 Q500 10 910 58 L875 284 Q500 330 125 284 Z" fill="url(#cloth)" stroke="#3b3028" stroke-width="10" filter="url(#shadow)"/>
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<path d="M125 80 Q500 42 875 80" fill="none" stroke="#edc95e" stroke-width="8" stroke-dasharray="2 35" stroke-linecap="round"/>
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<path d="M150 268 Q500 305 850 268" fill="none" stroke="#edc95e" stroke-width="5" opacity=".9"/>
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<text x="500" y="178" text-anchor="middle" fill="#f8f0d3" stroke="#283f49" stroke-width="4" paint-order="stroke" font-family="Georgia, serif" font-weight="bold" font-size="112" letter-spacing="2">Upendi</text>
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<text x="500" y="254" text-anchor="middle" fill="#f8f0d3" stroke="#283f49" stroke-width="3" paint-order="stroke" font-family="Georgia, serif" font-size="48" letter-spacing="13">CIRCUS</text>
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</svg>
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After Width: | Height: | Size: 1.2 KiB |
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