Refactor Godot architecture into AppShell, modular menus and game domains
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class_name LockProgressDot
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extends Control
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## Indicatore di avanzamento della sequenza del lock.
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var dot_color := Color.TRANSPARENT
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func _init() -> void:
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custom_minimum_size = Vector2(38, 38)
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func set_color(color: Color) -> void:
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dot_color = color
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queue_redraw()
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func _draw() -> void:
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var center := size * 0.5
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var radius := 12.0
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draw_circle(center + Vector2(1.0, 2.0), radius + 2.0, Color(0.18, 0.07, 0.03, 0.32))
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if dot_color.a > 0.01:
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draw_circle(center, radius, dot_color)
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draw_circle(center - Vector2(3.0, 3.0), 3.2, Color(1, 1, 1, 0.5))
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draw_arc(center, radius, 0.0, TAU, 32, Color("#4b2818"), 3.0, true)
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else:
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draw_circle(center, radius, Color("#eee2cf"))
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draw_arc(center, radius, 0.0, TAU, 32, Color("#69401f"), 3.0, true)
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