Refactor Godot architecture into AppShell, modular menus and game domains
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class_name JuggleBoardConfig
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extends RefCounted
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## Costanti di layout, colori e note del JuggleBoard.
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const VIEW := Vector2(1280, 720)
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const LANE_TOP := 210.0
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const LANE_GAP := 98.0
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const BALL_RADIUS := 40.0
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const HOME_X := 1180.0
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const LEFT_X := 100.0
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const HIT_RADIUS := BALL_RADIUS * 1.4
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const COLORS := {
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"rosso": Color("de6b7e"),
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"blu": Color("1852de"),
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"verde": Color("88ce96"),
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"giallo": Color("e8b84b"),
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"viola": Color("9b7ede"),
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}
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const BALL_NOTES := {
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"rosso": 261.63,
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"blu": 293.66,
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"verde": 329.63,
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"giallo": 392.00,
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"viola": 440.00,
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}
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