Refactor Godot architecture into AppShell, modular menus and game domains

This commit is contained in:
enne2
2026-09-06 17:07:05 +02:00
parent a73fb4b55f
commit f4a9da6bc3
209 changed files with 2726 additions and 2072 deletions
+6
View File
@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://app/scripts/app_shell.gd" id="1"]
[node name="AppShell" type="Node"]
script = ExtResource("1")
+71
View File
@@ -0,0 +1,71 @@
class_name AppShell
extends Node
## Entry point dell'app: coordina menu e caricamento dei giochi.
const MAIN_MENU_SCENE := preload("res://menus/scenes/main_menu.tscn")
const MODE_SELECT_SCENE := preload("res://menus/scenes/mode_select_dialog.tscn")
const JUGGLEBOARD_SCENE := preload("res://games/juggleboard/scenes/juggleboard.tscn")
var main_menu: MainMenuController
var mode_select: ModeSelectDialog
var active_game: Node
func _ready() -> void:
_create_menus()
_show_debug_target_or_home()
func _create_menus() -> void:
main_menu = MAIN_MENU_SCENE.instantiate()
main_menu.mode_requested.connect(_show_mode_select)
main_menu.exit_requested.connect(_exit_app)
add_child(main_menu)
mode_select = MODE_SELECT_SCENE.instantiate()
mode_select.mode_chosen.connect(_start_juggleboard)
mode_select.back_requested.connect(_return_to_juggle_menu)
add_child(mode_select)
func _show_debug_target_or_home() -> void:
var args := OS.get_cmdline_user_args()
if args.has("--start-juggleboard"):
_start_juggleboard()
if args.has("--capture-menus"):
_capture_game_after_frame()
elif args.has("--capture-mode-dialog"):
main_menu.show_juggle()
mode_select.show_menu()
elif args.has("--capture-p2a"):
main_menu.show_juggle()
elif args.has("--capture-p3a"):
main_menu.show_gym()
else:
main_menu.show_home()
func _show_mode_select() -> void:
mode_select.show_menu()
func _return_to_juggle_menu() -> void:
main_menu.show_juggle()
func _start_juggleboard() -> void:
main_menu.hide_menu()
if is_instance_valid(active_game):
active_game.queue_free()
active_game = JUGGLEBOARD_SCENE.instantiate()
add_child(active_game)
func _capture_game_after_frame() -> void:
await RenderingServer.frame_post_draw
get_viewport().get_texture().get_image().save_png("/tmp/autgame_juggleboard.png")
func _exit_app() -> void:
if not OS.has_feature("web"):
get_tree().quit()
+1
View File
@@ -0,0 +1 @@
uid://gt2e303kou65