feat: add sparse circus lights to circus sign on landing (max 4-5 at a time)

This commit is contained in:
enne2
2026-09-10 23:11:38 +02:00
parent 84a15c7d4c
commit 918246fdcd
3 changed files with 106 additions and 1 deletions
+8
View File
@@ -6,6 +6,7 @@ const DISPLAY_FONT := preload("res://shared/assets/fonts/NotoSerifDisplay-Conden
const MENU_SHADER := preload("res://menus/assets/shaders/ambient_drift.gdshader")
const TENT_STAR_SHADER := preload("res://menus/assets/shaders/tent_star_glow.gdshader")
const TENT_LIGHTS_SHADER := preload("res://menus/assets/shaders/tent_lights.gdshader")
const SIGN_LIGHTS_SHADER := preload("res://menus/assets/shaders/circus_sign_lights.gdshader")
# Posizione e ingombro condivisi della freccia indietro in tutte le schermate.
const BACK_BUTTON_CENTER := Vector2(0.12, 0.14)
@@ -52,6 +53,13 @@ static func tent_material(garland_strength := 0.0) -> ShaderMaterial:
return material
static func sign_lights_material() -> ShaderMaterial:
var material := ShaderMaterial.new()
material.shader = SIGN_LIGHTS_SHADER
material.set_shader_parameter("sign_lights_active", 0.0)
return material
static func add_image(parent: Control, texture: Texture2D, center: Vector2, normalized_size: Vector2, material: Material = null) -> TextureRect:
var image := TextureRect.new()
image.texture = texture
+9 -1
View File
@@ -341,6 +341,8 @@ func _add_sign() -> void:
_add_sign_layer(rig, CIRCUS_SIGN_ROPES)
var panel := _add_sign_layer(rig, CIRCUS_SIGN_PANEL)
var sign_mat := MenuUI.sign_lights_material()
panel.material = sign_mat
var final_y := panel.position.y
panel.position.y = final_y - panel.size.y * 1.15
@@ -353,7 +355,13 @@ func _add_sign() -> void:
# L'impatto è sincronizzato con la massima estensione, prima del ritorno elastico.
tween.tween_callback(func(): sign_landed.emit())
tween.tween_property(panel, "position:y", final_y, 0.50).set_trans(Tween.TRANS_BOUNCE).set_ease(Tween.EASE_OUT)
tween.tween_callback(func(): sign_bounced.emit())
tween.tween_callback(func():
sign_bounced.emit()
# Attiva le lucine colorate dell'insegna con una dolce dissolvenza solo a fine animazione
var lights_tween := create_tween()
lights_tween.set_pause_mode(Tween.TWEEN_PAUSE_PROCESS)
lights_tween.tween_method(func(val: float): sign_mat.set_shader_parameter("sign_lights_active", val), 0.0, 1.0, 0.6).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
)
func _add_sign_layer(parent: Control, texture: Texture2D) -> TextureRect: