JuggleBoard game v0.1: Godot 4.7 arcade, combo decay, config menu, circus BGM
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; Engine configuration file.
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config_version=5
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[application]
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config/name="JuggleBoard"
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run/main_scene="res://scenes/main.tscn"
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config/features=PackedStringArray("4.7", "GL Compatibility")
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config/icon="res://icon.svg"
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[autoload]
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Settings="*res://scripts/settings.gd"
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[display]
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window/size/viewport_width=1280
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window/size/viewport_height=720
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window/size/resizable=false
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window/stretch/mode="canvas_items"
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window/stretch/aspect="keep"
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window/handheld/orientation=4
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[input_devices]
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pointing/emulate_touch_from_mouse=true
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pointing/emulate_mouse_from_touch=true
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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