feat: add juggling gym and animate circus sign

This commit is contained in:
enne2
2026-09-08 11:11:08 +02:00
parent d0991a0edf
commit 0e93e646b0
31 changed files with 629 additions and 19 deletions
+8
View File
@@ -3,6 +3,7 @@ extends CanvasLayer
## Coordina navigazione e transizioni tra P1, P2a e P3a.
signal mode_requested
signal gym_requested
signal exit_requested
const HOME_SCENE := preload("res://menus/scenes/p1_home.tscn")
@@ -15,12 +16,14 @@ var menu_audio: MenuAudio
var current_screen: Control
var _transitioning := false
var _capture_enabled := false
var _capture_settled := false
func _ready() -> void:
process_mode = Node.PROCESS_MODE_ALWAYS
layer = 20
_capture_enabled = OS.get_cmdline_user_args().has("--capture-menus")
_capture_settled = OS.get_cmdline_user_args().has("--capture-settled")
_build_shell()
visible = false
@@ -105,6 +108,8 @@ func _bind_screen(screen: Control) -> void:
if screen is P1HomeScreen:
screen.juggle_requested.connect(func(focal: Control): _navigate(JUGGLE_SCENE, "p2a", focal))
screen.gym_requested.connect(func(focal: Control): _navigate(GYM_SCENE, "p3a", focal))
screen.sign_drop_started.connect(menu_audio.play_sign_drop)
screen.sign_bounced.connect(menu_audio.play_sign_bounce)
screen.exit_requested.connect(func():
menu_audio.play_tone(220.0)
exit_requested.emit()
@@ -115,6 +120,7 @@ func _bind_screen(screen: Control) -> void:
screen.feedback_requested.connect(menu_audio.play_tone)
elif screen is P3AGymMenuScreen:
screen.back_requested.connect(func(): _navigate(HOME_SCENE, "p1"))
screen.game_requested.connect(func(): gym_requested.emit())
screen.feedback_requested.connect(menu_audio.play_tone)
@@ -122,5 +128,7 @@ func _capture_after_frame(label: String) -> void:
if not _capture_enabled:
return
await RenderingServer.frame_post_draw
if _capture_settled:
await get_tree().create_timer(1.5, true, false, true).timeout
var image := get_viewport().get_texture().get_image()
image.save_png("/tmp/autgame_menu_%s.png" % label)