feat: add juggling gym and animate circus sign
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@@ -2,7 +2,18 @@ class_name MenuAudio
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extends Node
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## Feedback sonori brevi dei menu, separati dal gameplay.
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const SIGN_DROP := preload("res://menus/assets/audio/upendi_sign_drop_hf.wav")
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const SIGN_BOUNCE := preload("res://menus/assets/audio/upendi_sign_bounce_hf.wav")
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func play_tone(freq: float) -> void:
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var stream := AudioFactory.create_tone(freq, 0.10, 0.16)
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AudioFactory.play_once(self, stream, -4.0)
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func play_sign_drop() -> void:
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AudioFactory.play_once(self, SIGN_DROP, -8.0)
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func play_sign_bounce() -> void:
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AudioFactory.play_once(self, SIGN_BOUNCE, -7.0)
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