#include #include #include #include "player.h" #include "gameover.h" // Define dummy / simple map buffer to clear the screen static uint8_t map_buffer[32 * 32]; void main(void) { SPRITES_8x16; // Set standard palettes OBP0_REG = 0xE4; OBP1_REG = 0x1B; BGP_REG = 0xE4; // Clear background (completely black empty tiles) memset(map_buffer, 0, sizeof(map_buffer)); set_bkg_tiles(0, 0, 32, 32, map_buffer); // Load player and gameover sprite data set_sprite_data(0, player_TILE_COUNT, player_tiles); set_sprite_data(player_TILE_COUNT, gameover_TILE_COUNT, gameover_tiles); // Render player sprite at center screen (88, 88) move_metasprite(player_metasprites[0], 0, 0, 88, 88); // Render gameover metasprite centered horizontally (88, due to sprite X-offset) and below player (120) move_metasprite(gameover_metasprites[0], player_TILE_COUNT, 8, 88, 120); SHOW_SPRITES; SHOW_BKG; DISPLAY_ON; // Loop forever while (1) { wait_vbl_done(); } }