import numpy as np from PIL import Image, ImageDraw # Game Boy Hardware Colors (Green Palette) C0 = (224, 248, 207, 255) C1 = (134, 192, 108, 255) C2 = (48, 104, 80, 255) C3 = (7, 24, 33, 255) TR = (224, 248, 207, 0) # Transparent # Scarier diagonal ghost # Down-Right Stand GHOST_DR_STAND = [ "0000033333000000", "0000322222300000", "0003211111230000", "0003113113130000", "0003112221130000", "0031113331130000", "0032111211133000", "0003211111111300", "0000322111113000", "0000322111330000", "0000032213000000", "0000032213000000", "0000032113000000", "0000321330000000", "0000033000000000", "0000000000000000" ] GHOST_DR_WALK = [ "0000033333000000", "0000322222300000", "0003211111230000", "0003113113130000", "0003112221130000", "0003113331130000", "0032111211133000", "0032211111111300", "0003221111113000", "0000322111330000", "0000032213000000", "0000032213000000", "0000032113000000", "0000003213000000", "0000000330000000", "0000000000000000" ] GHOST_UR_STAND = [ "0000033333000000", "0000322222300000", "0003211111230000", "0003111111130000", "0003111111130000", "0003111111130000", "0003211111133000", "0000321111111300", "0000322111113000", "0000322111330000", "0000032213000000", "0000032213000000", "0000032113000000", "0000321330000000", "0000033000000000", "0000000000000000" ] GHOST_UR_WALK = [ "0000033333000000", "0000322222300000", "0003211111230000", "0003111111130000", "0003111111130000", "0003111111130000", "0003211111133000", "0000321111111300", "0000322111113000", "0000322111330000", "0000032213000000", "0000032213000000", "0000032113000000", "0000003213000000", "0000000330000000", "0000000000000000" ] def draw_frame(draw, grid, x_off): for y in range(16): for x in range(16): val = int(grid[y][x]) draw.point((x_off + x, y), fill=val) ghost_img = Image.new("P", (128, 16), 0) PALETTE = [C0[0], C0[1], C0[2], C1[0], C1[1], C1[2], C2[0], C2[1], C2[2], C3[0], C3[1], C3[2]] + [0]*756 ghost_img.putpalette(PALETTE) dr_s = Image.new("P", (16, 16), 0); draw_frame(ImageDraw.Draw(dr_s), GHOST_DR_STAND, 0) dr_w = Image.new("P", (16, 16), 0); draw_frame(ImageDraw.Draw(dr_w), GHOST_DR_WALK, 0) ur_s = Image.new("P", (16, 16), 0); draw_frame(ImageDraw.Draw(ur_s), GHOST_UR_STAND, 0) ur_w = Image.new("P", (16, 16), 0); draw_frame(ImageDraw.Draw(ur_w), GHOST_UR_WALK, 0) dl_s = dr_s.transpose(Image.FLIP_LEFT_RIGHT) dl_w = dr_w.transpose(Image.FLIP_LEFT_RIGHT) ul_s = ur_s.transpose(Image.FLIP_LEFT_RIGHT) ul_w = ur_w.transpose(Image.FLIP_LEFT_RIGHT) ghost_img.paste(dr_s, (0 * 16, 0)) ghost_img.paste(dr_w, (1 * 16, 0)) ghost_img.paste(dl_s, (2 * 16, 0)) ghost_img.paste(dl_w, (3 * 16, 0)) ghost_img.paste(ul_s, (4 * 16, 0)) ghost_img.paste(ul_w, (5 * 16, 0)) ghost_img.paste(ur_s, (6 * 16, 0)) ghost_img.paste(ur_w, (7 * 16, 0)) # Resize by 4x for easier previewing ghost_preview = Image.new('RGBA', ghost_img.size) preview_palette = [TR, C1, C2, C3] for y in range(ghost_img.size[1]): for x in range(ghost_img.size[0]): p = ghost_img.getpixel((x, y)) ghost_preview.putpixel((x, y), preview_palette[p]) ghost_preview = ghost_preview.resize((128*4, 16*4), Image.Resampling.NEAREST) ghost_preview.save('ghost_enemy.png') print("Saved scary diagonal ghost_enemy.png")