//AUTOGENERATED FILE FROM png2asset // Conversion args: /gameover.png -c /gameover.c -bpp 2 -noflip -keep_palette_order #include #include #include BANKREF(gameover) const palette_color_t gameover_palettes[32] = { RGB8(224,248,207), RGB8(134,192,108), RGB8( 48,104, 80), RGB8( 7, 24, 33), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0), RGB8( 0, 0, 0) }; const uint8_t gameover_tiles[320] = { 0xff,0xff,0xff,0xff,0xff,0xff,0xfe,0xff,0xfc,0xfe,0xf8,0xfc,0xf8,0xfd,0xf8,0xfd, 0xf8,0xfd,0xf8,0xfc,0xfc,0xfe,0xfe,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff,0xff,0xff,0x1e,0xff,0x0c,0x1e,0x08,0xfd,0xf8,0xfd,0x88,0xfc, 0x88,0xdd,0x08,0xdd,0x08,0x1d,0x19,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff,0xff,0xff,0x79,0xff,0x38,0x7d,0x18,0xbc,0x18,0xbd,0x18,0x3d, 0x18,0xbd,0x18,0xbd,0x18,0xbd,0x99,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff,0xff,0xff,0x98,0xff,0x18,0xbc,0x18,0x3d,0x18,0xbc,0x18,0xbd, 0x18,0xbd,0x18,0xbc,0x18,0xbf,0x9f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff,0xff,0xff,0x1f,0xff,0x0f,0x1f,0x0f,0xff,0x1f,0x3f,0x0f,0xff, 0xff,0xff,0x0f,0x1f,0x1f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff,0xff,0xff,0xfc,0xff,0xf8,0xfc,0xf8,0xfd,0xf8,0xfd,0xf8,0xfd, 0xf8,0xfd,0xf8,0xfc,0xfc,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff,0xff,0xff,0x39,0xff,0x18,0x3d,0x18,0xbd,0x18,0xbd,0x18,0xbd, 0x18,0xbd,0x1c,0x3e,0x3e,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff,0xff,0xff,0x98,0xff,0x18,0xbc,0x18,0xbd,0x18,0xbc,0x18,0xbd, 0x18,0xbd,0x38,0x7c,0x78,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff,0xff,0xff,0x18,0xff,0x08,0x1c,0x08,0xfd,0x18,0x3c,0x08,0xfd, 0xf8,0xfd,0x08,0x1d,0x19,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff, 0xff,0xff,0xff,0xff,0xff,0xff,0x3f,0xff,0x1f,0x3f,0x1f,0xbf,0x3f,0x7f,0x1f,0xbf, 0x1f,0xbf,0x1f,0xbf,0x9f,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff }; const metasprite_t gameover_metasprite0[] = { METASPR_ITEM(-8, -40, 0, S_PAL(0)), METASPR_ITEM(0, 8, 2, S_PAL(0)), METASPR_ITEM(0, 8, 4, S_PAL(0)), METASPR_ITEM(0, 8, 6, S_PAL(0)), METASPR_ITEM(0, 8, 8, S_PAL(0)), METASPR_ITEM(0, 8, 10, S_PAL(0)), METASPR_ITEM(0, 8, 12, S_PAL(0)), METASPR_ITEM(0, 8, 14, S_PAL(0)), METASPR_ITEM(0, 8, 16, S_PAL(0)), METASPR_ITEM(0, 8, 18, S_PAL(0)), METASPR_TERM }; const metasprite_t* const gameover_metasprites[1] = { gameover_metasprite0 };