diff --git a/src/engine.c b/src/engine.c index 8de0f6a..d3ef6fc 100644 --- a/src/engine.c +++ b/src/engine.c @@ -241,7 +241,11 @@ void engine_update(uint8_t keys, uint8_t prev_keys) { // --- CHEAT: SELECT+A+B = vinci il livello (per test) --- if ((keys & J_SELECT) && (keys & J_A) && (keys & J_B) && !game_over) { - game_over = 2; // Victory / Going Deeper + if (level >= 8) { + game_over = 3; // Finale tragico (livello 8 completato) + } else { + game_over = 2; // Victory / Going Deeper + } game_over_timer = 30; // timer drammatico (mezzo secondo) sound_reset_music_state(); } @@ -284,8 +288,8 @@ void engine_update(uint8_t keys, uint8_t prev_keys) { // Attende la pressione di START per riavviare if ((keys & J_START) && !(prev_keys & J_START)) { if (game_over == 2) { - // Going Deeper -> livello successivo - level++; + // Going Deeper -> livello successivo (max 8) + if (level < 8) level++; move_metasprite(gameover_metasprites[0], player_TILE_COUNT + enemy_TILE_COUNT, 8, 0, 0); SHOW_SPRITES; engine_init();