//AUTOGENERATED FILE FROM png2asset
// Conversion args: /victory.png -c /victory.c -bpp 2 -noflip -keep_palette_order

#include <stdint.h>
#include <gbdk/platform.h>
#include <gbdk/metasprites.h>

BANKREF(victory)

const palette_color_t victory_palettes[32] = {
	RGB8(224,248,207), RGB8(134,192,108), RGB8( 48,104, 80), RGB8(  7, 24, 33),
	RGB8(  0,  0,  0), RGB8(  0,  0,  0), RGB8(  0,  0,  0), RGB8(  0,  0,  0),
	RGB8(  0,  0,  0), RGB8(  0,  0,  0), RGB8(  0,  0,  0), RGB8(  0,  0,  0),
	RGB8(  0,  0,  0), RGB8(  0,  0,  0), RGB8(  0,  0,  0), RGB8(  0,  0,  0),
	RGB8(  0,  0,  0), RGB8(  0,  0,  0), RGB8(  0,  0,  0), RGB8(  0,  0,  0),
	RGB8(  0,  0,  0), RGB8(  0,  0,  0), RGB8(  0,  0,  0), RGB8(  0,  0,  0),
	RGB8(  0,  0,  0), RGB8(  0,  0,  0), RGB8(  0,  0,  0), RGB8(  0,  0,  0),
	RGB8(  0,  0,  0), RGB8(  0,  0,  0), RGB8(  0,  0,  0), RGB8(  0,  0,  0)
	};

const uint8_t victory_tiles[224] = {
	0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x88,0xff,0x88,0xdd,0x88,0xdd,0x88,0xdd,
	0xc1,0xeb,0xc1,0xe3,0xe3,0xf7,0xf7,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xc3,0xff,0xc3,0xe7,0xe3,0xf7,0xe3,0xf7,
	0xe3,0xf7,0xe3,0xf7,0xc3,0xe7,0xc3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xc3,0xff,0x81,0xc3,0x83,0xdf,0x8f,0xdf,
	0x8f,0xdf,0x83,0xdf,0x81,0xc3,0xc3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x81,0xff,0x80,0xc1,0xe3,0xf7,0xe3,0xf7,
	0xe3,0xf7,0xe3,0xf7,0xe3,0xf7,0xe3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xc3,0xff,0x81,0xc3,0x81,0xdb,0x81,0xdb,
	0x81,0xdb,0x81,0xdb,0x81,0xc3,0xc3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x83,0xff,0x81,0xc3,0x81,0xdb,0x81,0xc3,
	0x81,0xdb,0x89,0xdb,0x89,0xdb,0x99,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,
	0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x99,0xff,0x88,0xdd,0xc1,0xeb,0xc1,0xe3,
	0xe3,0xf7,0xe3,0xf7,0xe3,0xf7,0xe3,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff
	};

const metasprite_t victory_metasprite0[] = {
	METASPR_ITEM(-8, -28, 0, S_PAL(0)),
	METASPR_ITEM(0, 8, 2, S_PAL(0)),
	METASPR_ITEM(0, 8, 4, S_PAL(0)),
	METASPR_ITEM(0, 8, 6, S_PAL(0)),
	METASPR_ITEM(0, 8, 8, S_PAL(0)),
	METASPR_ITEM(0, 8, 10, S_PAL(0)),
	METASPR_ITEM(0, 8, 12, S_PAL(0)),
	METASPR_TERM
};

const metasprite_t* const victory_metasprites[1] = {
	victory_metasprite0
};
