perf: replace extract_dup+from_buffer_copy with buffer.map+memmove zero-copy
Instead of extract_dup (GLib alloc+memcpy → Python bytes) followed by from_buffer_copy (Python bytes → ctypes array) — two 3MB copies per frame — use Gst.Buffer.map(READ) to get a zero-allocation pointer to the decoded frame memory, then memmove directly into a pre-allocated reusable ctypes array (_raw_arr). This reduces the per-frame copy path from 2 copies (6MB) to 1 memmove (3MB), with no Python bytes object allocation at all. The memmove happens under _frame_lock so render() on the main thread never reads a partial frame. _raw_arr is allocated once on the first frame (or on resolution change) and reused for every subsequent frame. _Frame no longer carries a pixels field. Tests updated accordingly. Benchmark updated to use the same buffer.map+memmove path as the app.
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@@ -145,14 +145,12 @@ class _Frame:
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width: int
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height: int
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pitch: int
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pixels: bytes
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pixel_format: str = "BGRA" # "BGRA" or "NV12"
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# For NV12: pixels holds the FULL raw buffer (Y + interleaved UV); y_size is
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# the byte offset where the UV plane starts. uv_pitch is the UV plane stride.
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# Storing the whole buffer in one object avoids two separate bytes slices (each
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# a copy) and lets render() do a single from_buffer_copy instead of two.
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# For NV12: y_size is the byte offset where the UV plane starts.
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y_size: int = 0
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uv_pitch: int = 0
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# Total raw buffer size (Y+UV for NV12, full frame for BGRA).
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buf_size: int = 0
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class GStreamerBackend(PlayerBackend):
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@@ -197,6 +195,10 @@ class GStreamerBackend(PlayerBackend):
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self._resolution = ""
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self._hw_decoders: list | None = None # None = not yet probed
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self._frame_count = 0 # total frames decoded
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# Pre-allocated ctypes buffer for zero-copy NV12 frame transfer.
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# Sized on first frame; reused every frame to avoid per-frame allocation.
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self._raw_arr: ctypes.Array | None = None
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self._raw_arr_size: int = 0
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def attach_window(self, window: object) -> None:
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self._window = window
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@@ -248,24 +250,15 @@ class GStreamerBackend(PlayerBackend):
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if self._frame_dirty:
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if frame.pixel_format == "NV12" and frame.y_size > 0:
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# NV12 upload via SDL_UpdateNVTexture.
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# ONE from_buffer_copy of the full Y+UV buffer, then use
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# ctypes.byref(arr, offset) to address Y at 0 and UV at y_size.
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# This avoids the two extra bytes slices that were previously
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# created in _on_new_sample, cutting per-frame copies from 5 to 2.
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# _raw_arr already holds the frame data from _on_new_sample's
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# memmove — pass pointers directly, no per-frame allocation.
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try:
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raw_buf = frame.pixels
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arr = (ctypes.c_ubyte * len(raw_buf)).from_buffer_copy(raw_buf)
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arr = self._raw_arr
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y_ptr = ctypes.cast(arr, ctypes.POINTER(ctypes.c_ubyte))
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uv_ptr = ctypes.cast(
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ctypes.byref(arr, frame.y_size),
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ctypes.POINTER(ctypes.c_ubyte),
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)
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log.debug(
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"SDL_UpdateNVTexture: %dx%d buf=%d y_size=%d pitch=%d uv_pitch=%d",
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frame.width, frame.height,
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len(raw_buf), frame.y_size,
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frame.pitch, frame.uv_pitch,
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)
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result = sdl2.SDL_UpdateNVTexture(
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self._texture, None,
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y_ptr, frame.pitch,
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@@ -279,7 +272,7 @@ class GStreamerBackend(PlayerBackend):
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)
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return False
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else:
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pixel_buffer = ctypes.create_string_buffer(frame.pixels)
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pixel_buffer = ctypes.cast(self._raw_arr, ctypes.POINTER(ctypes.c_ubyte))
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result = sdl2.SDL_UpdateTexture(self._texture, None, pixel_buffer, frame.pitch)
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if result != 0:
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log.error(
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@@ -465,49 +458,62 @@ class GStreamerBackend(PlayerBackend):
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pass
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if fmt_str == "NV12":
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# NV12: Y plane (stride[0]) followed immediately by interleaved UV plane (stride[1]).
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# Store the WHOLE raw buffer in pixels without slicing — slicing bytes
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# creates two extra copies (2 MB + 1 MB) that we can avoid. render()
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# uses a single from_buffer_copy of the full buffer and ctypes.byref to
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# address the UV plane at the y_size byte offset.
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pitch = int(info.stride[0])
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# NV12: Y plane (stride[0]) followed by interleaved UV plane (stride[1]).
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pitch = int(info.stride[0])
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uv_pitch = int(info.stride[1])
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y_size = pitch * height
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raw = buffer.extract_dup(0, buffer.get_size())
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if self._frame_count == 0:
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log.info(
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"First NV12 frame: %dx%d y_pitch=%d uv_pitch=%d "
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"y_size=%d buf_total=%d",
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width, height, pitch, uv_pitch, y_size, len(raw),
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)
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frame = _Frame(
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width=width, height=height,
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pitch=pitch, pixels=raw,
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pixel_format="NV12",
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y_size=y_size, uv_pitch=uv_pitch,
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)
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y_size = pitch * height
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buf_size = buffer.get_size()
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else:
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pitch = int(info.stride[0]) if info.stride else width * 4
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pixels = buffer.extract_dup(0, buffer.get_size())
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if self._frame_count == 0:
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log.info(
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"First %s frame: %dx%d pitch=%d buf_total=%d",
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fmt_str, width, height, pitch, buffer.get_size(),
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)
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frame = _Frame(width=width, height=height, pitch=pitch, pixels=pixels)
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uv_pitch = 0
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y_size = 0
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buf_size = buffer.get_size()
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with self._frame_lock:
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self._frame_count += 1
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if self._frame_count <= 3 or self._frame_count % 300 == 0:
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log.debug("Frame #%d fmt=%s %dx%d", self._frame_count, fmt_str, width, height)
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prev_res = self._resolution
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self._latest_frame = frame
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self._frame_dirty = True
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if resolution != prev_res:
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self._resolution = resolution
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if prev_res:
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log.info("Resolution changed: %s -> %s", prev_res, resolution)
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self._event_callback("resolution", resolution)
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# Map the GStreamer buffer (zero-copy access to decoded frame memory).
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ok, map_info = buffer.map(self._gst.MapFlags.READ)
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if not ok:
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return self._flow_ok()
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try:
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src_size = map_info.size
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# memmove into _raw_arr inside the frame lock so render() never
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# reads a partially-written buffer from the main thread.
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with self._frame_lock:
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if self._raw_arr is None or self._raw_arr_size < src_size:
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self._raw_arr = (ctypes.c_ubyte * src_size)()
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self._raw_arr_size = src_size
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ctypes.memmove(self._raw_arr, map_info.data, src_size)
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self._frame_count += 1
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if self._frame_count == 1:
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log.info(
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"First %s frame: %dx%d pitch=%d uv_pitch=%d "
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"y_size=%d buf_total=%d (alloc ctypes buf %d)",
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fmt_str, width, height, pitch, uv_pitch,
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y_size, buf_size, src_size,
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)
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elif self._frame_count <= 3 or self._frame_count % 300 == 0:
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log.debug("Frame #%d fmt=%s %dx%d", self._frame_count, fmt_str, width, height)
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if fmt_str == "NV12":
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frame = _Frame(
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width=width, height=height, pitch=pitch,
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pixel_format="NV12",
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y_size=y_size, uv_pitch=uv_pitch, buf_size=buf_size,
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)
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else:
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frame = _Frame(width=width, height=height, pitch=pitch,
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buf_size=buf_size)
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prev_res = self._resolution
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self._latest_frame = frame
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self._frame_dirty = True
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if resolution != prev_res:
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self._resolution = resolution
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if prev_res:
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log.info("Resolution changed: %s -> %s", prev_res, resolution)
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self._event_callback("resolution", resolution)
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finally:
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buffer.unmap(map_info)
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return self._flow_ok()
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@@ -647,6 +653,8 @@ class GStreamerBackend(PlayerBackend):
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self._frame_dirty = False
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self._resolution = ""
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self._frame_count = 0
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self._raw_arr = None
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self._raw_arr_size = 0
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self._destroy_texture()
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def _set_playing(self, value: bool, notify: bool) -> None:
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