bce3b0324f
- Implement 16x16 procedural textures using Perlin noise (RCT-style) - Each tile has unique texture based on grid position and biome - GL_NEAREST filtering for retro pixelated look - Random seeds for both heightmap and textures on regeneration (R key) - Disable lighting on top faces to show pure texture colors - Uniform brown color for side faces with shading - Update documentation (README, docs/) with texture features - Update copilot instructions with communication rules