""" Configuration settings for the Isometric Terrain Generator """ # Window settings WINDOW_WIDTH = 1200 WINDOW_HEIGHT = 800 WINDOW_TITLE = "Isometric Terrain - RollerCoaster Tycoon Style" FPS = 60 # Terrain generation settings TERRAIN = { 'grid_size': 20, # 20x20 matrix 'tile_size': 1, # 1 tile per grid cell (so 20x20 tiles total) 'tile_width': 30.0, # 30px tile width 'tile_depth': 30.0, # 30px tile depth # Perlin noise parameters 'noise_scale': 8.0, # Smaller scale = more variation in small area 'noise_octaves': 4, 'noise_persistence': 0.6, # Higher = more detail from higher octaves 'noise_lacunarity': 2.5, # Higher = more frequency increase per octave 'noise_repeat_x': 1024, 'noise_repeat_y': 1024, 'noise_base': 1988, # Height scaling 'height_multiplier': 80.0, # Multiplier for height variation 'enable_smoothing': False, # Set to True for gentler terrain 'smoothing_kernel_size': 3, } # Camera settings CAMERA = { 'initial_distance': 800.0, 'initial_height': 450.0, 'initial_angle': 45.0, # Movement settings 'zoom_speed': 10.0, 'height_speed': 5.0, 'min_distance': 200.0, 'max_distance': 2000.0, # Perspective settings 'fov': 45, # Field of view 'near_clip': 0.1, 'far_clip': 5000.0, } # Rendering settings RENDERING = { 'background_color': (0.53, 0.81, 0.92, 1.0), # Sky blue # Grid/wireframe settings 'grid_line_width': 5.0, 'grid_line_color': (0.0, 0.0, 0.0), # Lighting settings 'light_position': [1.0, 1.0, 1.0, 0.0], 'light_ambient': [0.4, 0.4, 0.4, 1.0], 'light_diffuse': [0.8, 0.8, 0.8, 1.0], # Side faces color (uniform terrain color) 'side_face_color': (0.55, 0.45, 0.35), # Brown terrain color 'side_face_shading': 0.7, # Right face shading multiplier 'back_face_shading': 0.85, # Back face shading multiplier # Procedural texture settings for top faces 'texture_enabled': True, 'texture_detail_scale': 8.0, # Higher = more detail noise 'texture_variation': 0.25, # Amount of color variation (0.0-1.0) 'texture_pattern_scale': 2.0, # Scale for pattern details 'texture_spots_scale': 15.0, # Scale for random spots/patches 'texture_spots_threshold': 0.6, # Threshold for spot appearance } # Biome colors (RCT style) BIOME_COLORS = { 'water': (0.2, 0.4, 0.8), 'sand': (0.76, 0.7, 0.5), 'grass_low': (0.2, 0.5, 0.2), 'grass_mid': (0.25, 0.6, 0.25), 'grass_high': (0.3, 0.65, 0.3), 'rock': (0.5, 0.5, 0.5), 'snow': (0.9, 0.9, 0.95) } # Height thresholds for biomes BIOME_THRESHOLDS = { 'water': 10.0, 'sand': 20.0, 'grass_low': 30.0, 'grass_mid': 45.0, 'grass_high': 60.0, 'rock': 70.0, # snow is everything above rock }